![]() Game Wave Studios LLC ("us", "we", or "our") operates the website and the Dice Tactics mobile application (hereinafter referred to as the "Service"). The world is far from black and white and the choices you make will forever change the world. Will you sing the bear to sleep or be mauled? Will the snap of a branch give you away as you approach a bandit camp? Real dice physics deliver everything you want but maybe not what you expect. With every roll, fate is placed in your hands. ![]() Choose and develop your team to defeat an array of diverse enemies as you travel across the Western Isles. Pick from three classes, the Beast Master, Paladin or Champion Archer, and serve The Empire. As a new conscript into the Royal Army, it’ll soon be your job to set out on a final campaign to end the undead threat for now and eternity. The Necromancers were pushed back to their final stronghold in the Lavalands to the North. Now, the war to defeat the Necromancers has continued for the better part of three decades. No further bloodshed would feed the growing hordes of undead. ![]() Those not holding a relic could be raised from death by the Mages, now called Necromancers.Ĭonflict ceased within The Empire as all sides called for unification once more. Upon death, the slain would rise into a lifeless wraith, sweeping havoc over the living. Wielding it for unknown purpose, this faction of Mages changed the laws of the universe, making relics attached to the wielder. The Book drained The Well, taking the powers of relics, life, death, and more. A lone mage braved his way to the bottom of The Well, creating one final relic: The Book. One faction of Mages looked for an end to the conflict. The conflict lasted decades with no end in sight, until a new threat arose. Assassinations and clandestine activities soon became a full civil war, hurling the Empire into chaos. The power of the Relics was heavily prized, causing royal families to betray century-old alliances with plots of murder. The Empire knew that only with more Relics might they continue their expansion. Pushing back, the Sprites allied with the Greys to defend their lands, but all who dared fight the Kalheed Empire were vanquished. Granting amazing power and resilience to any that carried them, they turned a mortal man into a juggernaut.Īrmed with the Relics, The Empire fought a lengthy conquest for the Spritelands, now knowns as the Relic Wars. The Highest Order of the Mages Guild studied the depths of power hidden in The Well and created Relics. Exploring the Southern lands, filled with the mysterious Sprites and the savage Greys, The Empire’s explorers found a sacred, ancient place: The Well. The Northern Plains became consolidated under Kurvin’s rule. Eventually, nation after nation united under the white stallion and purple of the flag, some peacefully and some through force. Kurvin the Unifier, as he would later be known, grew his following to thousands of survivors who rose up against the nations, gaining the support of the commoners along the way. Hateful rivalries dominated the political landscape with leaders seeking vengeance for vendettas older than history could document.Īfter his hometown met destruction, a small village boy named Kurvin Legonis sought an end to the constant warring. Ready for some Dice Tactics lore? Relics, magics, and Undead, oh my! The official history of Kalheed as written by the empire.īefore The Empire was united, Five Nations fought and raided each other for honor and spoils in the continent of Kalheed.
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